Tuesday, 11 December 2012

looking at other instruct videos and improvements?

After finishing my video I've decide to look back at other instruct videos and comparing them to mine and seeing where i could improve.


Looking at this video he explains how to do the trick really well and that would be a improvement to my video because its text and not talking, therefore the text takes your eye away from the footage of whats happening but the talking is good because it acts as visual communication to the audience.


This looks like a student film so to me its interesting to see what other people have done, but the way he sets up this tension with out music is interesting because you think its going to be some trick or the cap is already loose/off then placed back on, however its good because he blows it off and therefore open. I enjoyed this film because it had very little text explaining anything and there was no background noise just the sound of him blowing at the bottle and at the end it was funny and the bottle was open on the floor just as the title said. Comparing it to mine they are very different because this one didn't need much explaining, but mine needed to because it was tricky, also the fact there was only two types of camera shot in this one but mine had variations not just a close up cutting to a wide medium shot.






Film Emote

This is the final film done by the group.

Enjoy.

Monday, 10 December 2012

Tobuscus Literal trailers PPP1

Tobuscus is a famous 'Youtuber' and has created many videos,  I'm looking at his literal trailers of video games and films.

This is the literal trailer for Assassin's Creed Brotherhood, I really like this idea of singing about what's happening, and makes it's funny however I don't think I'll use it because it's using someones film/video game trailer and just makes a literal song about it, which is original but I wouldn't use it personally.

Portal films PPP1

I've played both Portal 1&2 they are really good games especially the second one. So when I found this  I found it interesting straight away.


So what do I like about, firstly the SGI/effects of the film. Secondly the feeling of being trapped with the four walls but also the CCTV effect and the music is really awesome and creates the atmosphere really well and I will learn from this to re-create the effect. Finally the ending is cool, and I would like to try something like that in a short film.

This then lead me on to trying to find behind the scenes but unsuccessful, however did find this
Which I thought was really cool because I can see where they did the effects and how they did it kind of... I think it useful to see where they placed the green screen but at the same time it's useful to what they did in order to create this, but I would to try to make something like this or similar.

Original film.


Group video - Music

Seeing that I'm editing I've got to find music which will be fitting to the theme which is guilt; straight away the song 'Mad world' by tears for fears comes to mind however this is too upbeat for the theme but the one done by Gary Jules is better.



This music works well because it's slow and the piano adds more emotion. The next one is 'Hurt' by Jonny Cash.

I think this piece is amazing and I would love to use it, however I can't because of Copyright.

From these two songs, I've got a feel of what type of music I need for our film, something which is slow and powerful along with a piano playing to give more emotion.

Lately we had a lecture about film and the topic about Alfred Hitchcock who was a legend in his time, and he said along the lines of that if the picture without sound can't tell the story its not effective enough and I would agree because the picture and sound of a film are 50% each and therefore need to be as good as each other, but also the fact if you can't get the story from looking then the sound won't help it.

Group video Ideas and Editing

In my group there is Dan Smith, Meg Sugden, and Androu Hargate.
We had a look at some videos on Youtube to get inspiration for the theme guilt.

For this film I was editing so in this video so I liked the transition between the present and the flashback and will be good if we put a flash back in our film. The next one is done by Tom ska who I like a lot called 'the confession'

This video shows guilt but it's not serious at all, because its funny I don't think is a good way to go because guilt is meant to be sad like the first film and I think other groups in the course will make there films funny.

Before we filmed any of this I looked at some editing stuff. Some of these effects makes the film look really good and have a powerful effect, so I have looked over youtube to find someone who is showing editing effects and the best one I found in my opinion is 'Final Cut King'

I found this very interesting as it could be useful for highlighting the key object/area of something e.g. gun. Therefore if our film is black and white to give more effect of guilt and then show something interesting like the blood on sin city which we could use.




Final Film showing.



This is my final video with a preset starter from motion(film editor). I think this video went really well but somethings I would do better is speeding up some clips because they take too long to show e.g. is the grind which takes 2 seconds to show, the other thing would be the slow motion capture because I would have made it bright however if it went any brighter the background goes grainy so I would like to recapture the actual catch with more lights so then it's not so dark.

Sunday, 9 December 2012

Instruct video story board

Story board and camera shots.

Essay task: Compare and contrast 'Tested for the unexpected' and 'Joy Division'


Ash Ingham
DFGA ~ Moving Image Analysis ~ Compare & Contrast
“Tested for the Unexpected” by Tony Kaye and “Joy Division - Atmosphere” by Anton Corbijn
Although both these clips use music, moving images, and involve items coming onto the screen; one is clearly more sophisticated than the other.  One clearly had a huge budget, the other did not.  While Dunlop’s “Tested for the “Unexpected” highlights Kaye’s skills of planning size change, tone, speed of image change, and flashing imagery “Atmosphere” struggles with simpler imagery, the difficulty of carrying canvases steadily, less good use of space and a lack of finesse which ultimately fails in its delivery. 
“Tested for the Unexpected” boasts bold images which make full use of the screen.  The music has a ‘driving’ beat.  Action enters the screen from all directions and angles.  Images flash before your eyes and these reinforce the impact.  Maximum use is made of light and shade so that there is tonal impact as well as colour impact.  Quickly the wheels tell us this is a tyre advert.  The ball bearings make subliminal mental links such as the idea of fluidity – because they are spherical – smooth running – ball bearings facilitate this and yet ball bearings on the road mean danger – you could slip, roll, or slide!  The pace of the changing images makes your heart race – like a roller-coaster ride.  You become more aware, your eyes dart across the screen searching for the next image.  You are still shocked and taken unawares as faces flash out at you – fat cats – rich and overfed, another subliminal message – that of wealth.  Is this a ‘baddy’?  Then comes a face with cats-eyes – questions flash?  Cats eyes from the centre of the road? – A nice link here back to the road, to ideas of safety and grip.  This is impressive because it uses many different methods of messaging.  It is concise, punchy and makes compelling viewing. 
In contrast “Atmosphere” focuses more on its characters, though these confuse as to what they are – Klu Klux clan members or monks?  Initially the opening is strong, introducing a narrow cone, however its top and bottom leave the screen cutting it into two halves, weakening the impact.  The significance of the cone remains a mystery.  The figures walk across the screen reflecting the words of the song.  They move from left to right and vice versa, but this becomes somewhat repetitive.  The figures are, on the whole, in mid screen, but the viewer is distracted by their random clustering.  The negative shapes occurring between them are not defined, meaning the overall image could be improved by better positioning.  Possibly some still shots could have been included and more impact created by using the juxtaposition between the black and white figures rather than leaving them random.  A further distraction is caused by the difficulty that figures are having walking on the sand.  Is this intentional to show that ‘walking away’ (the lyric) is hard or is it just a problem not solved.  It could have been resolved by walking on a plank!  One figure enters carrying a cone, he falls and again we are left questioning was this an accident left in, or planned?  Good imagery should make us feel comfortable, uncomfortable, gasp, or marvel, but not make us question the staging of the piece.  The puppets should be our focus not its strings.  The incidents continue, figures carrying a large canvas across the screen struggling to keep them level.  Another group passes behind a clump of cacti.  They pass down too low and nearly vanish – the distance behind the cacti is wrong!  The clip begins to feel far too long.
In comparing the two pieces it is impossible not to notice that the latter lacks the more dynamic use of the screen.  It also lacks colour.  Black and white can be a very powerful combination but this clip misses out on impact by not using enough tonal work and contrast of larger areas of black.  Finally its composition is lacking.  It could have been improved by the figures entering the screen fro0m varied directions thus offering differing sizes of figure.  The pace doesn’t change either and again this would hold the viewers interest.  I feel so much more could have been done with the shape of the hoods, the folds in the robes, the eyes within the hoods, and the use of an underlying geometric shape to make a cohesive composition. 
Technology & Production value
Looking specifically we can see that “Tested for the Unexpected” uses the latest technology, it has been produced in black and white and then coloured so that the tonal values of the images could be assessed before the extra benefit of the colour.  This implies that degrees of colour could be tested and evaluated before the final tint was chosen.  In contrast “Atmosphere” uses a much lower level technology, though it is there.  The closing + sign and – sign is a nice touch echoing the opening sequence.  The camera work is very simple however. 
Each has its own production values but one is very high and the other has faults which let it down. 

Colour and Light
“Tested for the Unexpected” uses colour very carefully, the warm tones in the skin of the faces are subtly changed.  Lights and darks are cleverly contrasted from the opening “out of focus” shot through the whole sequence.  Flashes of orange fire contrast against the dark, yet shiny car and wheels. 
“Atmosphere” uses no colour so we can only discuss light.  Personally I find the overall imagery too pale.  There are places, like when we see rocks, the cacti, and the trees where light and shade create interest and texture.  The figures are often just a little too far into the middle ground, rather than in the foreground, which creates a sense of distancing from the action.  As already mentioned more could have been made of the contrast between the white and black figures – these just seem randomly jumbled whereas they could have been grouped to create tension. 
Content and Symbolism
Tested for the “Unexpected” has a packed content.  Each shot blends seamlessly to the next despite vastly contrasting images.  Faces flash – fat cats who own cars, women who ride with them, children who need to be safe outside the car, but also inside.  Dangers appear from every direction symbolised by the ball bearings, the fire, the twists and turns.  The fires create a ‘James Bond’ like feel and who wouldn’t like to be James Bond?  The tyres spray water in great sheets which symbolise the danger yet also create a memorable visual impact.  The wheels turn safely despite it all.  The balls fly, symbolising danger cast aside.  Then flash the words TESTED and FOR in white on black rubber, then comes the nail filled gimp suited head – symbolising one more problem and finally THE UNEXPECTED.  All is safe – what a conclusion!  There is just enough of a break with the black head for us to breathe so that a climax can become a conclusion.  It is quite masterly. 
Undoubtedly “Atmosphere” has content.  However I have found it difficult to find a thread or message within it.  Too many questions remain unanswered and yes asking questions is good, but answers should also be found.  Different people may come up with different ideas and that is fine, but there must, for me, be a message or a symbol which creates a personal impact.  Sadly there are few aspects in this clip which I can appreciate.  I find ‘mistakes’ that are too noticeable spoil the overall effect. 
Historical and Contextual factors
Historically the Dunlop advert is one in a line of expensively produced ads which date back as far as the Dunlop firm.  These would have been originally posters progressing to today’s short films.  To compete with other firms the ads have to be slick and polished.  They also have to be very much ‘of the moment’ with a content which reflects current thinking.  They must be as new as the fashions that appear on the catwalks each season with images that are memorable, new and exciting. 
Whereas “Atmosphere” shows much less finesse.  I am sure that the use of + and – signs are not original nor the use of cloaked figures.  Consequently I feel the clip is of poor value.  If the images do not have a true value then they insult the viewer.  The film-maker should portray a mood or atmosphere, a storyline, and direct the actors to give an impressive performance otherwise the value is not there.  For me “Atmosphere” lacks value because it lacks coherent content. 
Relationship to the Soundtrack
“Tested for the Unexpected” fits hand in glove with its soundtrack because the images appear to the pulse of the music and as a result they complement each other.  Undoubtedly the fact that the music is powerful and dynamic is helpful, in contrast to the music for “Atmosphere” which is repetitive and lacks changes in rhythm or pace.  Consequently the clip appears slow moving and less pacey than “Tested for the Unexpected”.  The result is that the “Atmosphere” clip appears less interesting and certainly does not have the close link to its music. 
Function and Fitness for Purpose
The Dunlop advert is expertly put together and for Tony Kaye to have been given this brief you would certainly expect the result to be fit for purpose which it undoubtedly is and more.  I only had to watch the clip once to be impressed whereas the “Atmosphere” clip I watched several times to even establish what it was about.  Later, on returning to the Dunlop clip I was further impressed by the juxtaposition of images and was struck by how well these had imprinted on my memory – something that did not occur as readily with “Atmosphere”.  Thus I must conclude that though both are fit for purpose “Atmosphere” could be improved.  I acknowledge that the music is harder to create images for.  Possibly therefore, more abstract images or patterns would help.  Or, if the clip was re-shot with a much more formal positioning of the figures thus creating a more stylistic imagery it would be better fit for purpose.
Target audience and how it communicates with them
The target audience will be very different.  For car tyres your audience is much wider and their financial status very different.  However everyone needs tyres so you are aiming to outdo your competitors.  The target audience is possibly more male than female.  Most females taking advice on tyre purchase from male tyre dealers, boyfriends, or husbands.  The males therefore make the decisions as well as being purchasers themselves.  The Dunlop ad is very macho, it has overtones of adventure, mystery, speed, and that ‘James Bond’ element which is a sure fire recipe for success.  The clip communicates with its audience boldly with the message “you can be part of this…”.  As a bonus no female could fail to be ‘bowled over’ either.
In contrast “Atmosphere” target audience is much more limited.  This audience is a young one and both male and female.  The audience will buy the music even if the clip is not brilliant, so it is the music which sells the item, in contrast to the Dunlop ad where the advert sells the product.  Consequently Tested for the unexpected has to be of a higher calibre.  No one will return their music because the video is not up to standard, but if your tyre ad is not the best the customer will buy elsewhere. 
Conclusion
In conclusion it is easy to praise a masterpiece because its imagery is bold, its movement fluid, and the positioning of its images careful and contained but you are actually praising hard work and dedication to achieve those results.  A masterpiece is produced by a perfectionist who corrects and hones his work.  Furthermore your can argue that this is all due to a generous budget, but even a low-budget film can encompass these skills.  If it is not perfect re-do it.  Taking time will ensure that images are well positioned.  Thinking will ensure that the composition of each frame is well balanced and being analytical at every step will ensure an impressive final product.  “Tested for the Unexpected” has the hallmark of a masterpiece whereas “Atmosphere” has attempted these skills, but it lacks the meticulous attention to detail that would elevate it away from the mundane. 

Lecture - Modernity & Modernism

Well straight way Modern is a neutral term and is represented by improvement and novelty;  Compared to Modernity which is social and cultural experiences.
So examples of these effects:
Modernism, it is anti-history which means they never look back at old designs, therefore always improving the past design. Truth to the Materials, is using simple geometric forms, appropriate to the materials being used.  Internationalism, the language of design so that it could be recognised and understood.
So below we have two images of chairs













The left image is Modern and the right is normal/basic, the main difference is the curved metal frame in the left image. This is showing the the examples of Modernism.

Modernity, the city with Industrialisation and Urbanisation.
It is mainly Affected by fashion and that I can be a step back or not always good, however it does develop quickly especially in the 1990's with Cars, Rail, and Time. During the 18C there was the 'Enlightenment Project' which was mainly scientific and philosophical and made leaps and bounds. example of this is when Paris went from having many streets and buildings to massive Boulevards, and Photography. This changed the way people think and feel, but also affected work/leisure because of photography, paintings started to change dramatically because people thought why paint when a photo is just as good, therefore experimentation.

So in the end because of these two we have developed very quickly into the present.

Thursday, 6 December 2012

PPP1 - Tom Ska(youtube)

I'm looking at Tom Ska's work because I find it really funny and you'll see why.
 He also does animation clips called 'ASDF movie' from before, but I prefer his digital films.
I'm inspired by him because he takes his work seriously, but at the same time likes to have fun with his work and most of his work is just funny and it is enjoyable. His effects in this short film are very cool and seem epic, on the other hand when I watched it again I felt like "yeah I could possibly do these effects, but with some help of course" and this to me seems good and focusing me to digital film but I don't know yet for sure.

Instruct Video Ideas

For my new unit OUDF 404 Digital film, we have to create a 1 minute video instructing (how to..)

I had a look at last years video's to give me some ideas of where I should start. Most of the videos where very silly and were related to ether hobbies or basic every day things e.g. making a cup of tea.
From this I got the idea of using my Diabolo.
Most of the tricks I have learnt are from Youtube and off that idea, looked back at a Youtuber called bboyDiabolo who shows many how to videos on his channel. From this I picked out the key points in the video and of the trick called the "Whip Catch"and off to plan a Story board.

So this is the video where i first learnt the trick. Looking back at this I think its a good idea to show the trick first then follow up with how to do the trick.

Saturday, 3 November 2012

Environment

For this Brief I couldn't decide what type of environment would be best for my Character. Recently I watched the film 'The Golden Compass' and from the design of the city, it gave me inspiration for a city design.

I really like this picture, the composition is well done and focuses your eyes into the distance where the sun is setting, also the style of these building are very futuristic which I like and slightly remind me of steam punk era, which will be useful because my character is set in the steam punk age! However I wish for my character to be in a room, so I will have him looking out of this view.

  
Using the Back position of my character from my second brief I can get a idea of what my final picture will look like with a few tweaks.


Here is my version 1 of the final design.


I'm recreating the city background by using a graphic's tablet to help easily draw the city and block in the colour quickly. The shadow/silhouette character is my character (brief 2) and the reason why i have placed him to the left is to create more atmosphere with him next to the building arching to make your eye see him then slowly look to the sky/distance.

Along with the room I have made a floor plan and a elevation of this room he is in.





FInal Design of the room/environment.

Friday, 2 November 2012

Animation and Animators

This is my Animation.

For this Animation I used a flipbook and drew each picture, sadly this animation is only one to two seconds long but the next one will be better and much longer.

This inspired me to look at some animators but not renowned ones like Disney and Pixar.
First is a set of short films created by 'TomSka' of 'Youtube' who has made 'ASDF movies 1 to 5' working with James Cunningham.
This is only the first movie but I like the fact that it is similar to mine in that it's in black and white and uses only basic figures. I also like the fact that it's just funny. By using basic figures and lines you can make anything happen.
TomSka was also a character in a animation called 'EDDSWORLD' and helped create it. I discovered this through a related video which I viewed and it was even better than the 'ASDF movie' 
I found it very funny because of the snappy dialogue. The use of colour is very bold and basic and can be changed to create mood, e.g. a blue green background turning orang/ red to emphasise anger. Each character is quite unique and I hope to create something like this because it's awesome and even though it's simplistic in design, it works really well.

Before the release of Skyrim an Animator named Harry Partridge did a short parody film called 'Skyrim' and this was done when the first trailer for Skyrim was released. http://www.youtube.com/watch?v=c9eGtyqz4gY (Mature rating) I do like it because the animation because it's realistic and is over dramatic, along with the singing it's funny and flows well.  Unfortunately I dislike the characters at the start because they look really weird and odd because their faces have a grey tone which is somewhat depressing. However quickly the tone lifts and a Disney like imagery emerges.

Josh Palmer "Zeurel" makes funny Animations which are very, very strange.  I do like this style of this animation because it's very simple and bold with clear blocks of colour. Although this is very far removed from Disney some elements of Disney's style appear e.g. the white gloved hand with the 3 fingers. This 'trick' was developed by the Disney studios to avoid the problem of a five fingered hand being clumsy and avoided the problem of drawing finger nails. 


Finally the last animators is a group called Rooster Teeth, they are known for making "Red VS Blue" and they use the game system called 'Halo'. However they have only recently started to animate their show because Bungie (former Lead Designer) and 343 industries gave them the game system, therefore  they are able to make these awesome SGI animations now in their show. I really liked this animation. I prefer their earlier work, before they started to use 3D SGI (and they have been going strong now for 10 seasons). I love all of their work and I would aspire to animate like they are doing now.
http://roosterteeth.com/archive/?sid=rvb&v=more (link to website on the red vs blue playlist) 

Character design in T-pose, Side and Back positions


Here is my character, Sir James Thompson in a T-pose, side position, and back position





Also I did a pose for this character.
However the body proportions in this pose are incorrect because the upper body is much longer than it should be therefore making the legs look short.




Evaluation of this project.
I enjoyed this project because it allowed me to design my very own character with a full background and his traits. However when I make my next character I will look at some anatomy to get proportions correct and also add a lot more detail to him, an example of this would be the coat and to put a pattern on it and add detail to the hat; finally I will look at different colours because these are nice but I don't think they are very appealing.

Tuesday, 30 October 2012

Character sheet


Name: Sir James Thompson
Physical Description
Tall, handsome, young, has a robotic arm, which is gold plated, Victorian clothing, carries and a cane sword.

Character Traits
Acts like a Gentleman, and has wise words at times, and a womaniser




Character Sheet anti-hero
Character Background

Family Background
Habits / Vices
He was brought up in the noble district of  Damocles and his father was the head of Thompson Industries until he died and now James runs the business.
His mother is the governess.
During a summer trip when he was 3yrs old he was taken hostage and his arm was cut clean off in the factory where he was being held.




Loyal and prefers justice and the law until it effects him.
Has to hit on every women he meets.
Education
Personality
Goldsmith private school.


Pretentious, condescending, huge ego.
Likes
Dislikes
Destroying stuff for fun and women.


Not being in civilisation, and being ignored.



Motivation
What is their Goal?
Their plan to achieve Goal
To guide and help the young hero as a mentor.
To get the women.




Chat up lines and money because money does buy happiness according to him.