Wednesday 20 March 2013

Essay Task: Digital Revolution 3000 words essay


Consider to what extent the digital revolution can be seen to have aided or diminished creativity

Defining creativity
Before considering the influence of the digital revolution it is essential to define creativity.  Creativity is mans innate desire to make, copy, represent and record his world.  This desire was first answered by prehistoric cave dwellers depicting the hunt.  These were probably instructional diagrams, but are beautiful in their own right and are therefore also decorative.  The Planet, Nature and Human beings are inextricably entwined so that much creativity is based on nature and its forms.  Creativity exists in 3D as sculptures, buildings and monuments as well as in 2D, in drawings paintings and graphics.  It extends further into everything that man does – he talks, writes, builds, gardens, designs – all are creative activities. 
“Let us suppose that the idea of Art can be expanded to embrace the whole range of man-made things, including all the tools and writing in addition to the useless, beautiful and poetic things of the world.  By this view the Universe of man-made things simply coincides with the history of art.  The oldest surviving things are stone tools.  A continuous series runs from them to today.”
 George Kubler (1912-1996) from The Shape of Time. 
Creativity is therefore evolutionary.

Why create? 
Man reacts to his senses, sight, smell, hearing, touch, and taste.  His experience is first stimulated by sight which is closely connected to light.  Everything is seen by light bouncing off objects.  The effects of light are massive.  The sun’s rays descending through clouds to highlight a patch of ground, the rainbow, the oppressive grey that descends before snow falls, the brightness of sun on flowers on a summer’s day.  All are spectacular and cause emotional reactions within each and every one of us. 
Sometimes these emotions are extremely strong.  They spur people to “talk” about their experiences and communicate. Man does not do well alone.  In some it spurs the desire to record their experience.  This too, is an innate desire, always present, which needs to be answered. 
The number of people who say “Oh I wish I could draw or paint” is legion.  The truth is they can.  They choose not to acknowledge that to reach a peak in any activity involves work.  A bricklayer learns to lay a straight neat wall.  He has to learn to mix cement, to load his bricks with mortar, to use string to keep his lines straight and so on.  He does not achieve perfection first time.  He needs guidance and practice. 
The artist learns to hone his ability and increase the effect he desires with years of practice, whether he works realistically or abstractly. 
Historical and emotional context
There is a famous story of the oriental master who takes on an apprentice but for years only lets him sweep floors.  Every morning the master creeps up behind the lad and hits him hard.  Finally the frustrated apprentice watches and listens carefully enough to fend off the blow.  The old master smiles and tells the boy to go and get his brushes.  The pupil is puzzled as to why he is not punished but rewarded by being allowed to paint but the tutor explains that as he is finally aware enough to stop the blow he is aware i.e. sensitive enough to learn to paint!  Across the World a child with a pencil sharpens it, breaks the point and learns that line can have infinite possibilities of depth and firmness.  He may then experiment and understand that a line is so subtle that its lack of presence allows the brain to fill it in.  This lesson that ‘less is more’ is one that occurs throughout the world and can be seen especially in line drawings of the human body. 
Artists speak much about “Truth” and “Seeing”.
Many members of the general public however pass through life with tunnel vision.  They do not “see” the world.  They enjoy sunny days but fail to see any beauty in rain, or cold, or fog. 
The artist is aware and experiences more deeply.  His work highlights everything from beauty to outrages so that his audience “see” with his perspective. 
We are all capable of seeing and experiencing our World but are all different in our perceptions.  An artist can produce an image which focuses our emotions and causes a response which may shock or please us.  We therefore “see” as the artist sees without the hard work which he has experienced to produce that image. 
We all have the same 5 senses but are lazy and don’t use them, and a sense not used becomes dulled, whereas a sense used and pushed to its limits will become more sensitive.  The majority may well prefer to sit comfortably and view the world through a television screen than walk along a rainy winter beach.
The television viewers will use their eyes and ears but the walkers will use eyes, ears, touch, smell, and even taste if the wind is salty!
The balance has to be weighed carefully, one is a second hand experience which may well be diluted, the other is a firsthand experience which may well be keener.   
To live well we should stimulate all our senses frequently.. 
The Digital Revolution
The digital revolution has brought an ease of access to creativity for everyone.  Previously only the few people who went to galleries saw art originals.  Books offered an extension of this with plates showing a replica image, .but size was lost and so was texture, and the aura of the original work.  However the majority of the population saw nothing because art was not accessible enough.  A mass of cultural richness was being ignored. 
What are artists looking for?
Artists have always questioned, regardless of which era they belong or movement they support.  They need to communicate.  Gaugin wrote many letters to Andre Fontainas, to Van Gogh, to his wife, and his friends.  Many other artists write letters or poems because communicating begets the desire to communicate and writing is another form of creativity.  Furthermore many artists feel unsure and seek companionship for verbal support or to forge emotional links.  Artists also react deeply.  For example between the ages of eleven and sixteen Gaugin was indoctrinated as a pupil by the Bishop of Orleans, Felix Antoine Philibert Dupanloup with the following questions.
“Whence do we come?”
“What are we?”
“Where are we going?”
These questions have nothing to do with the canvas, but extend to man’s position in the Universe. 
Perhaps we create to establish our own position in the Universe.  We could add the question: -
“Why are we here?” 
This document cannot consider every art style, but can attempt to identify what it is that artists search for.  Although every artist works within his own timescale and its influences they all search and question. They are all “driven” to create.
“An artist is given talent in order that he can give life to his share of creation and increase the flow of life”
Kasimir Malevich (1878 – 1935) in Cubism and Futurism to Supermatism: The new realism in painting.
Malevich’s quote rings true and extends beyond any particular era or genre.  Thus we see that there are core values which transcend eras, schools and timescales.
Creativity achieved through Imagination, Light, Truth, and Symbolism, being satisfied through Expression. 
These values echo down throughout the ages, satisfying those who value realism, those who see no value in realism, sculptors, designers, and architects alike.  Creativity is satisfied. 
Everyone can create in a way that satisfies their soul and to the best of their ability.  Some will produce a vast amount, others little.  Every creation should be valued and respected.  It is wrong to criticise, to replace or remove.  We need to share, and have a greater appreciation thus having a sound foundation from which we can build.  
We have been guilty of forgetting that creativity does not just involve the western world.  We have long ignored much of what the rest of the world has to offer.  Creation is all inclusive. 
We seek Enlightenment which encompasses all creation: - poetry, writing, building, drawing, painting, embroidery, tapestry, buildings, monuments, vehicles, machines, scientific discoveries, in fact everything! 
This leads us to the present day and the digital world.  Has it aided or diminished creativity?
Undeniably the digital revolution has had a profound effect on contemporary art and culture. 
        
Here are two examples where reality has been usurped through digital media
Born out of the electronic revolution, it has resulted in the globalisation of mass media and the birth of the internet.  It has more potential for change than anything that has gone before, catapulting us into an era of interaction.  The computer has enabled creation in every direction.  For artists it has allowed intricate images, repetitive images, sculptures formed on databases and interactive installations, not to mention a worldwide audience. 
We are now on the cusp of a further revolution as digital printing becomes established, allowing the creativity to be generated in 3D form.
The boundaries expanded in the mid 1990’s as museums and galleries could be accessed electronically.  Artwork began to use the computer as a primary tool, medium, or creative partner, communicating on 4 levels: -sensory, emotional, mental, and spiritual.
Traditionally art reached a limited audience, now it is communication available to all and has entered the home removing the need for the general public to go to it.  Creativity appeals to the synchronicity of body, heart, and mind – reactions are complex, but reactions improve the human state. 
Visual attraction is strong, as we react involuntarily.  Our vision and hearing are dominant senses yet digital art stimulates the other senses as well, it stimulates curiosity, making spiritual links and can be fun, inspirational, emotional, educational, or non intellectual, even non emotional.
Creativity touches the soul.  Artists have been involved with its process since time began, Critics with its results or value.  The digital revolution extends the boundaries, being linked to science and technology which were fundamental to its creation and physical substance.  It is an evolutionary development of the mechanical and electrical processes of photography, film and video.  (Photography having itself evolved from drawing and painting.). 
The technology has exploded with hardware, microcontrollers, sensors, and software packages that control machine routines, which allow for new art experiences.  There are interactive environments, robotics, and data driven installations that read real time information from the internet. 
Virtual reality allows the creation of an immense experience.  A new synthetic world is introduced. 
Char Davies; Forest Stream, 1998.  Digital still image captured during immersive performance of the virtual environment “Ephemere”
Digital animation has transformed traditional animation, formerly done entirely by hand with literally thousands of drawings, which meant collaborative work, can now be completed alone if desired. 
It has a new look and with it new forms of software, databases and game art. 
Now there is net art, with new freedoms.  It allows artists to bypass the traditional gallery and reach an immediate audience. 
The digital age has brought an ease of access to art for everyone.
The parent who didn’t allow paint at home because of the mess stifled their child’s creativity.  Now a computer runs software which will enable its owner to paint or draw with no mess.  I feel the machine has intervened and the sense of touch experience by a child with its fingers covered with paint is lost.  The computer software removes this personal contact. 
Consequently we have a situation where the ability to create is extended to all at all times but creativity is curtailed because of the machine. 
However the digital revolution has linked the world.  It has offered a fair playing field where every single person can create as and how they desire.  They have new tools to use which remove the need for years of practice.  They can manipulate programs to achieve any end.  Those growing up with computers are literate in this new modern medium and can use it well.  There is no end to the possibilities.  It is clear that the digital revolution has aided creativity by enabling everyone to create, to see that communication is important to the soul, and to communicate so that learning and education is facilitated.
The digital revolution has allowed disabled people a new extended access.  People who could not communicate can do so.  People who could not write because of arthritis can use touch screens easily.  Emails allow everyone to talk quickly and easily.  For these people the digital age has extended their senses.  The benefits are legion. 
All this disguises danger which McLuan saw. 
The digital revolution is open to fraud.  Tricks can be played by distorting images and vulnerable people will believe what they have seen.  Once that phrase “seeing is believing” was correct.  Today it is not.  Today we see what others want us to see and it may be all an illusion...
         
The two images on the left show the beautification .of the woman, and on the right the “transgenderisation” of Rowan Atkinson, both using “photoshop”,
“Reality can no longer be precisely determined.  Place, time, and matter have been liberated to an extent that could not have been predicted a short time ago.”
Paul Valery, (1871 – 1945) Reflections on the World Today.
The majority of the population will accept and use the new technology accessing all they can.  Few will see the dangers of a wholly un-policed global means of communication.  The digital revolution has opened a Pandora’s Box. 
“The fundamental cause of trouble in the world is that the stupid are cocksure while the intelligent are full of doubt”
Bertrand Russell (1872 – 1970)
“A lie gets half way around the world before the truth has a chance to get its pants on.”
Sir Winston Churchill (1874 – 1965)
Conclusion
It is obvious that the digital revolution has aided and extended creativity to a massive extent.  One day soon we will not just gaze at Van Gough’s Sunflowers, we will be able to step into the field, feel the sun on our skins, and smell the flowers.  Virtual reality already lets this occur in a few galleries, soon it will be in our own living rooms. 
Children in schools won’t look at a picture of a snake in a book they will enter virtual worlds where they believe they can hear, touch and smell the creature and virtually, safely handle it. 
“I began working with computers as compositional and performance tools in the late 1980’s and have been immersed in the digital arts ever since.  In addition to the excitement of working in such a rapidly evolving form, digital art is making an important aesthetic contribution through its breakdown of many impenetrable barriers between genres, disciplines, etc.  The evolution of new interactive digital video technologies has made it possible for my idea of integrating sound and vision to be realised on a much more advanced level.”
Ben Neill (1957 - )Writing in the section on Performance Music and Sound Art from The Art of the Digital Age by Bruce Wands (1945 - ) artist writer curator and teacher.
We are now at a position where the extensive use of the digital techniques allows the concept of dynamic creativity, exampled in modern advertising, where the effects are stunning, yet we have become inured to their excitement as we always know and recognise that behind their technical wizardry lies sophisticated software.  This is true creativity using the digital media.
2013 Anti-smoking advertisement: -The lesion on the cigarette growing representing the cancer growth, using digital media.
We cannot go back, only forward.  The dangers are there, but the benefits are legion. 
“We keep moving forward, opening new doors, and doing new things, because we’re curious and curiosity keeps leading us down new paths.” and “It’s kind of fun to do the impossible.”
Walt Disney (1901 – 1966)
Great words from a great man, but let us not forget the dangers.
“I think of the presence and the habits of mortals in this so fluid stream, and reflect that I was among them, striving to see all things, just as I see them at this very moment. I then placed Wisdom in the eternal station which now is ours. But from here all is unrecognizable. The truth is before us, and we no longer understand anything at all.”
Paul Valery (1871 – 1945) Reflections on the World Today.
“The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing.”
Albert Einstein (1879 – 1955)
In history art has run parallel to science.  These two have now merged and become the infrastructure on which the computer revolution is founded.
In 1834 Charles Babbage invented the first calculator, later came the telegraph, Morse, and the Binary code. The typewriter arrived with its first keyboard followed closely by the telephone in 1876. By 1888 George Eastman had produced the Kodak camera and film. The first computer arrived in the 1940s. Experimentation was at first within universities and research centres but by the 1960s artists were showing interest.  By 1968 Douglas Englebart produced the Mouse enabling everyday use of the new machines.  Interaction occurred between artists and engineers such as Andy Warhol, Robert Whitman and John Cage to name but a few.  In 1977 Apple gave artists their first machine with colour graphic capabilities.  After that there was an explosion of personal computers and specialist programs such as Paintbrush which allowed new creative frontiers. By 1980 computer animation was born.
It has all happened very quickly. No-one has stopped to take an over-view. The Web has taken off and the Global village is a reality. Sadly human nature still has its two sides, one good one bad. Will the vastly aided positive creativity be tarnished by criminal creativity?  Talking via the internet is exciting and good as long as we know to whom we are talking.
There could be many disasters waiting to happen.
“Whoever genuinely believes he knows how to save humanity from catastrophe has a job before him which is certainly not a part time one.”
Robert Motherwell (1915 – 1991) and Harold Rosenburg (1906 – 1978) The Question of what will Emerge is Left Open.
If we acknowledge the dangers but are as interactive as our new media to control it we are indeed on the brink of Utopia.  However we have to recognise that this is now a global issue not a local one.


Bibliography
Alexenberg, M.  (2006). The Future of Art. 1st ed. Bristol: Intellect Books.
Austin,T, & Doust,R. (2007). New Media Design. 1st ed. London: Lawrence King Publishing.
Harrison, C. & Wood,P. (2003). Art in Theory 1900-2000. New ed. Oxford: Blackwell.
de Meredieu,F. (2005). Digital & Video Art. English ed. Edinburgh: Chambers Harrap
Wands,B. (2006). Art of the Digital Age. 1st ed. London: Thames & Hudson



Essay Task: Compare and contrast, Raymond Williams and Herbert Marshall McLuhan


Digital Film, Games and Animation, Context of Practice 1.
Compare and Contrast two extracts from Raymond Williams:  The Technology and the Society and Herbert Marshall McLuhan :  Understanding Media: The Extensions of Man.

Williams and McLuhan were intellectuals and philosophers, both viewed as cornerstones in the study of media theory.
McLuhan has been regarded as controversial regarding his phrases “Media is the Message” and “Global Village”, but with the recent explosion of the World Wide Web, he is credited with predicting it. Five years his junior, William’s work is lighter and actively resists the specialised vocabulary usually found in academic writing. 
Both consider a range of ideas, connect them and bridge the gaps, compartmentalism is unified.  Ideas gel.  Their influence remains today and it would be foolish to dismiss either as passé.
Williams is easier to read, however re-reading McLuhan reveals the depth of his thought and its implications emerge, creating a solid impression.  Williams is foundational in the field of cultural studies, but is surprisingly dismissive on many points.  He says there is for him “nothing in the technology to make the form of it inevitable”.  His focus in this piece on television seems to forget the fundamental nature of humans –they are good and bad, and these elements have influence.
However both find common ground in the following areas:-
Electricity as a powerful starting point.
Looking at history helps us to see patterns.
Things can be predicted.
The contrast between these pieces lies in their focus. Williams views television in isolation whereas McLuhan views media as evolutionary.  
Williams uses the statement that “Television has altered our World”, including nine examples.  The power of these is lost because he begins the first five of them with “television was invented as a result of scientific and technical research…”  This is a poor technique - it weakens the initial statement because of repetition, furthermore it reduces the impact of the following clauses because the reader “turns off”, skims, and as each begins “Television…” is tempted to go no further. 
McLuhan looks to man’s origins to locate a pattern, vast, yet logical.  He analyses how man has thought through the ages.  He sees electricity as the pivotal form from which everything has grown and relates this to the human nervous system.  We create within our framework of experience: reflecting our own brains. 
McLuhan gives us “the medium is the message” – a short sharp phrase to support or reject.  He stirs our thinking so that we can enter and develop the debate.  It is food for thought which could ignite new progressive ideas.  Da Vinci predicted tanks and helicopters by giving his thought process free rein; McLuhan does similarly.  This could well be the hallmark of genius. 
Recently Google has been charged with copying books illegally, and has enabled anyone to access information previously held in elitist far-flung libraries.  Consequently the world can talk and learn across the planet.  McLuhan predicted this.  Wild guess?  Or the logical progression from primal man to present day?  Clearly this progression is actual and logical.  Where next?  Avatar sets the seed….  Can we occupy other bodies and experience other lives?  Why not?  Ten years ago Star Trek voyagers spoke to their computers.  It was fantasy – now it’s reality.
McLuhan inspires imagination, whereas Williams lacks this spark.  McLuhan expounds theories.  Williams does not.  McLuhan’s chosen area is the typewriter – an old fashioned item compared to Williams’s television.  We see television daily, few have used a typewriter.  McLuhan’s example is good.  He notes the dress code of the typist’s pool, the new ideas, and the desire to follow.  He analyses the pattern.  Men and women “want”.  He sees the global aspect. 
The pattern of explosion coming round to implosion is clear, the computer removes the need to go out.  Man stays in one place while input and output are conducted by the machine.  Exercise is done in front of a screen and as man’s body fails his brain still functions via the computer.  Contact is made via machine.  This is McLuhan’s “extension of consciousness”.  What Williams didn’t consider is what happens if the “control” of the media falls under the influence of villains.  Hitler influenced widely via speech and the radio, how far reaching is media?  McLuhan saw the need to understand the effect of these extensions because he saw that modern actions and reactions occur almost at the same time.  He saw too that we think traditionally not currently.  “Western man acquired from the technology of literacy the power to act without reacting”.  That statement stands today. 
“The medium is the message”.  McLuhan saw that our culture splits and divides things to control.  The medium is the extension of ourselves and it introduces scale.  McLuhan discusses this referring to production systems but his analogy using light is excellent.  Light is a medium without a message but with it you can spell out words…thus this medium produces another medium – vocabulary.  The message is that mediums change the scale of human affairs.  Speech extends into writing –for all time and all people.  McLuhan sees the psychological and social consequences.  Electricity brings the ability to perform brain surgery or play football at night, bringing extended available hours for activity, and entertainment – these produce desire, greed, and ownership which produces social division.  McLuhan sees both sides of the argument good and bad. 
McLuhan saw that Robert Browning’s comment “A man’s reach must exceed his grasp” summed up the human state.  Ahead of his time, recognising electricity was the key to our future.  He saw that we also serve this great master.  
McLuhan predicted massive scale to this electric age – the World Wide Web –our central nervous system translated into electronic technology. 
The link to the typewriter pulls us up – ancient – not related, but it is.  Typists set a style everyone wanted– a uniform way of dressing, a job to aspire to.  A machine of desire for every company – every home.  A good comparison, because the typewriter evolved into the word processor and the keyboard.  Communication has exploded and is exploding further with Facebook, Twitter and YouTube. 
Williams can seem vacuous by comparison but this is dangerous thinking.  McLuhan appears clever because his predictions have found fruit, had they not, he would be dismissed and forgotten.  Williams may see a resurgence of interest regarding his phrase “There is nothing in the technology to make it inevitable” after all we should be in control shouldn’t we?  Williams leaves us room for thought: - 
“Technology is not autonomous.”
“The role of intention in research and development is crucial.” 
He offers hope that humankind will govern its own progress.  Television has altered our world and he insists that television was invented as a result of scientific and technical research, despite extolling the idea that the technology is in effect accidental.  He states there is no reason why any particular invention should have come about, directly contradicting McLuhan.  He puts forward the idea of creation for creation’s sake but wrecks his own argument when he comments on the expensive nature of television.  No one would produce a highly technical expensive item without being able to recoup costs.  Television was designed for a market; ergo it was not “accidental”. 
Williams criticises television, implying that we are mindlessly entertained and manipulated.  He is on the mark.  Subliminal messages are easily transmitted and ideas implanted.  Television, like the advertising which pays for it is a powerful medium.  It has brought about social change and progress. 
In conclusion both texts have similar messages.  Williams offers arguments and approaches which are foundational, saying that “there is nothing in the technology to make this inevitable”.  In contrast McLuhan takes a more forceful line saying the media progression is totally predictable. 
Humans experience though their senses, but as the western world is predominantly driven by capitalism, businesses must find a way of creating a product that betters its predecessors.  Man has always needed to create and is following a basic desire to put ideas into fact.  Williams says technology comes first, then people find a use for it.  This is too simplistic.  Technology and man are like a pair of horses pulling together – one cannot move forward without the other – but together they can pull a massive load. 
Williams saw television as having power to alter all that had gone before, social communication and social relationships, our perception of reality, increasing mobility and expanding knowledge.  He spoke exclusively of television whereas McLuhan spoke in wider terms. 
In the final analysis it seems McLuhan had the deeper understanding and knowledge, predicting that our world would become global and that mass media would affect our behaviour and thinking.  Media technologies have become an extension of man.  McLuhan warned of the dangers of an individual or society extending itself to this degree.  Individuals can now claim fame via YouTube.  Images can be digitally altered and messages changed.  Here lies great danger.  Media can and is being manipulated by unscrupulous people.  The internet is set to dominate our lives.  McLuhan was wise enough to see the need for care.  We would do well to heed his message.  McLuhan’s global village is an idealist vision but man is open to corruption and so far in history all his ideals have eventually failed. 

Monday 4 March 2013

The hunt for pickachu

Always been a fan of Pickachu and the pokemon and when I saw this video from one of the people who I've subscribed to I knew it was going to good and it was really funny and the use of the effects on the pickachu is amazing!
And this now leads me on to the other video they did which is a fun gimmick on star wars the empire strikes back
Both of these videos have used a bit of CGI because FInal Cut King has used a lot in the past and is pretty awesome.

Mario first person: Endgame

When I first saw this I was very unsure as how this would be but In the end I found it awesome but made me very dizzy with all the spinning and was a childhood reminder and the colours and effects of the video was amazing.
I really do like this and the reason why I have subscribed to these guys on youtube because they all ways show how they did it and this one surprised me because it was made with MAYA! and now this has made me think if I try hard in my work to make it look as awesome of this.

Zelda pot smasher

I've always liked LoZ and from looking around on youtube I found this awesome act live version of it and it reminds me of the sence in Zelda:OoT at the castle entrance with all the pots in that room and and  I think thats what they have recreated
I like this because of all of the effects because after I looked for the behind the scenes of the video and they only had a empty room. This shows that you can add anything with CGI and the added effect of the really toon like rupees makes it feel like the zelda vibe they are looking for.

Final Animation

This is my final Animation after the critical review session where I got feedback from my tutors and class mates,
some of the feedback was to adjust the floor out so it didn't feel like a stage and to improve the back ground because I had just put a picture of a forest for the back ground which didn't rotate or move with the area so it was not real and just an illusion; ThereforeI went back into maya and created the forest my self and changed the uv mapped floor size to look like real grass, and I believe the improvements to be much better.

Sunday 3 March 2013

CGI part 2

Here I'm looking at Tron (1982) and Tron: Legacy (2010) Straight away they will be different however the second film Tron: Legacy has kept the same feeling of that it is a game world and that Disney just adding to the previous film and not losing any of the magic is good example from the trailers.
I really love the CGI in both films because of the way it makes you feel like your in a game and you have to win at all cost and the light cycles have changed in appearance but not in what they do  and the effects for the trail which they leave hasn't changed much. Overall yes the CGI has changed a lot over time, however the style in which they have made both of the films didn't so what I'm trying to say is that both CGI for the films is great and the way the CGI is used to create a game world is different but gives the same effect.

CGI part 1

The Start for CGI was way back in the 1977 with Star Wars: IV a new hope. I remember watching this when I was little and thinking that it was awesome and where is 1,2,3 of the star wars episodes were but in a 4,5,6 they had very good CGI of that time with the lasers and light sabres.
 However on Youtube now there are tutorials on most film editing software to make light sabres, and this is awesome but also when I re-watch these films I go "I know how they did this" ect and it loses the magic of the film, but it's still a good film with great CGI.

The Other side of CGI is in the form of 3D animation back when you needed about 3 super computers to make the animation compared to modern day with just a laptop. This first form of 3d animation and CGI and it was 'Adventures of Andre & Wally.B'  This is only a short film but it is very good since it was made back in 1984 and it is at the same level of my animation which I have made for my project but it just goes to show that time can't really affect CGI or 3d animation just the skill at which you can use it.

Saturday 2 March 2013

Animation Tut - Pendulum

This tutorial was to get the timing right on a pendulum and for a follow though action such as arms swinging whilst walking.
For this one it was to just move the lower half of the pendulum.

Animation Tut - Deformers

At the start I found deformers the most annoying thing in the world! After using them and practicing with them I found them incredibly useful for making my animation not so robotic and stiff, but here is a quick example of what they can do.